WHAT
This week, Jay will demonstrate the coveted turn-in-place! He will also cover methods an animator or designer can use to take a seemingly daunting feature like ‘turning in place’ and breaking it down into smaller pieces to get the results you’re looking for.
During this stream, we will also announce the Summer #ue4jam theme.
Check out the previous animation streams by Jay here: 1, 2, 3, and 4.
WHEN
Thursday, August 16th @ 2:00PM ET - Countdown
That would be a nice next step. And I strongly support the idea of making a project available in the end that features all the previously implemented features for Shinbi!
I reproduced this, but of course I wanted to take it a step further I wanted to add the 180 turns to this and for the most part I was successful, HOWEVER! I can’t seem to make it choose the correct direction it should spin around. This is obviously due to the normalized axis and when you spin the mouse around fast and the value jumps from -180 to 180 or 0 to -0(or vica versa depending direction you move the mouse).
Not sure I explained enough but I’m wondering if anyone has a solution to what I’m trying to accomplish here. Which is to turn 180 left when moving mouse left and 180 right when moving mouse right. My project is the same as Jay’s except for the commented additions in the screen shot and I also changed the play rate of the turn anims to 1.5 as it looks a bit more fluid with them faster.
Can you please tell me where I can find the project? I have built my project and it is not working correctly. I would like to consider a working design. Thank you.