Unreal Engine Livestream - Getting the Animation Results You Want - Aug 16th - Live from Epic HQ


This week, Jay will demonstrate the coveted turn-in-place! He will also cover methods an animator or designer can use to take a seemingly daunting feature like ‘turning in place’ and breaking it down into smaller pieces to get the results you’re looking for.

During this stream, we will also announce the Summer #ue4jam theme.

Check out the previous animation streams by Jay here: 1, 2, 3, and 4.

Thursday, August 16th @ 2:00PM ET - Countdown


Jay Hosfelt - Lead Animator - @HosFross](
Tim Slager - Community Manager - Kalvothe
Amanda Bott - Community Manager - @amandambott](


My Shinbi Character(WIP):

My Question: How to solve pop of animation in certain bone,

For example, during transaction from Jog_Fwd_Start to Jog_Fwd, there is a pop because the arms in different position.

I logged in just to +1 “coveted turn-in-place” rofl

yeah i needed something like this, cool ;)+1

Can we have the FeetIK implemented please, and show the foot marker setup, could we have this setup in a downloadable example please?

Theme is “That’s escalated quickly”

Where’s that blueprint thing that they said gonna be posted here?

Thank you for sharing this! I am glad these have been useful for you.

That would be a nice next step. And I strongly support the idea of making a project available in the end that features all the previously implemented features for Shinbi!

You can checkout this video:

I reproduced this, but of course I wanted to take it a step further :wink: I wanted to add the 180 turns to this and for the most part I was successful, HOWEVER! I can’t seem to make it choose the correct direction it should spin around. This is obviously due to the normalized axis and when you spin the mouse around fast and the value jumps from -180 to 180 or 0 to -0(or vica versa depending direction you move the mouse).
Not sure I explained enough but I’m wondering if anyone has a solution to what I’m trying to accomplish here. Which is to turn 180 left when moving mouse left and 180 right when moving mouse right. My project is the same as Jay’s except for the commented additions in the screen shot and I also changed the play rate of the turn anims to 1.5 as it looks a bit more fluid with them faster.