In this stream one of the developers mentions that occlusion is not possible and that hardware depth sensors are needed. Although it is true that for accurate occlusion depth sensors are indeed needed, Unity has had some basic occlusion added since about the first release of their ARKit plugin: https://www.youtube.com/watch?v=R1dK0N3bHaYAlso contrary to what was said, light estimation has had clear use cases from the beginning. Being able to have characters move from light to dark rooms and be affected by the ambient light is fundamental for an immersive experience.
Sorry for the comparison again, but Unity constantly integrates new updates of both ARCore and ARKit almost right away. We are a company developing AR and been wanting to switch from Unity to Unreal for some time now but the sense of urgency about bringing plugin integration updates, as shown in this Livestream, seems to be very low. ARCore is out of beta and ARKit 1.5 has important updates that allow vertical plane detection but none of them are seemingly going to be part of 4.19 (we were hoping). The AR market is moving really fast and it would be very beneficial as developers to be able to use these new technologies faster so we hope Epic’s interest in developing the AR plugins increases. It would be great to finally be able to do the move to UE4 since we know it is the one to produces the best looking experiences and has the most sophisticated production tools.
Other than that, thank you for the template and SDK unification! It’s already helping us speed up prototyping and R&D.