On this week’s livestream, Christian Allen will present ParaChess, a project created entirely in Blueprints with Marketplace assets. Christian will give an overview of the Blueprints used to create the project, as well as lessons and tips learned using Marketplace assets, such as content organization, rapid gameplay prototyping, and performance optimization.
Paragon assets would be perfect for Autochess, Autochess has a pretty big market. Autochess would also work extremely well in VR, I already had a small glimpse with it, but Valve completely made their VR implementation unusable so deadend there.
What I’m trying to say is, make an autochess game for VR using paragon assets and eventually bring it to the Oculus Quest.
There’s a market, the assets and animations exist.