Unreal Engine Livestream - Cross-platform modding with - October 10 - Live from HQ

WHAT believes that mods make every game better and more successful. They’ve spent the past few years building to make it easy for you to support mods on all platforms and stores. We’ve invited’s founder, Scott Reismanis, and their SDK Developer Ahmed Castro to talk about their platform and how it integrates with Unreal Engine.

“Our long-term goal is to make supporting mods easy and help games do more with their mod community” -

Thursday, October 10 @ 2:00PM ET - Countdown


RESOURCES documentation

Scott Reismanis - Founder,
Ahmed Castro - SDK Developer,
Victor Brodin - Community Manager - @victor1erp](

Cross-platform modding with - YouTube

Hey everyone i’m Scott founder of (and looking forward to seeing you all on the Stream this Thursday!

Looks amazing can’t wait!

Hey Scott! Will you be covering the current state of UE4 console mods via your platform?

Hey @jrapczak - console work has begun. Releasing approved middleware is similar to releasing a game in that there is a process to follow regarding certification, and the timeframes are a little out of our control as a result. Best way to get started is to begin a conversation with your console rep and us, so we can start digging into the details. You can start working on support for consoles straight away because the platform is agnostic in how it works, but launching will be contingent on approval.