On this week’s livestream, Epic Games Technical Writer Tim Hobson will go over some tips and techniques for creating custom lightmap UVs inside Unreal Engine 4, using the auto-generate lightmap in-editor tools. Tim will also cover some gotchas that you need to be aware of in order to get your lightmaps looking the best they possibly can. If that was not enough, he will also share with you some ways to optimize your lightmaps using the lighting tools, viewport view modes, and more. If you have ever wondered how to get the best possible looking lightmaps, this livestream is one you do not want to miss!
Thursday, December 7th @ 2:00PM ET Countdown]
Post your questions for Tim in the comments below and we’ll try to answer them on the livestream.