Unreal Engine Livestream - Creating a VR spectator camera - Feb 21 - Live from HQ

Thanks a lot for your reply .

Would it be possible, using this method, to recreate the same walking/jumping effect that a normal character has and the interaction with other actors ,such as pick up or move an object in the scene?

Also , for the only purpose of the VR asymmetrical local multiplayer , could this tutorial be more sutable for my needs , instead ?

So I would only need to somehow add the Vr Player in it .

Thanks in advance.