Unreal Engine Livestream - Creating a VR spectator camera - Feb 21 - Live from HQ

Really nice , I’m trying to prototype an asymmetric VR co-op game on one PC .
I’m quite new with BP .

What do we have to change/add to be able to use the standard 3rd person character and animations that comes with the engine content ?
Everything is set up to target a pawn actor.

Thanks