Unreal Engine Livestream - Character Animation in UE4 - Jan 25 - Live from Epic HQ

A few questions:

  1. Procedurally force a characters aim animation to always align the hand with the cross hair, no matter the animation.

  2. Switching AnimBP for a pawn in real time WITH blending from the previous pose to the next pose?
    (example: your character has a AnimBP for interacting with vehicles, you successfully switch to the relevant AnimBP, but how to you blend the poses from the last frame of the previous AnimBP, to blend into the next AnimBP)

  3. Restrict the distance rigid bodies moves away from the character, (example: if a character moves too quickly because of force or animation or something, the rigid body can’t keep up, creating a glitchy stretchy character.)