Unreal Engine Livestream - Character Animation in UE4 - Jan 25 - Live from Epic HQ

Hi, Wes,

It’s been a great pleasure to learn this news.

May I ask you covering something like hit feedback applying on the skeletal mesh by bone control or something?
If the character who was hit in the face could have a force on its head and connected bones, it should look much more realistic.

Hope it wouldn’t take that much of time.
Thank you for sharing anything else as well.