Unreal Engine Livestream - Chaos Fundamentals - August 22 - Live from HQ

Hi.

Will it support constraints, rotor, etc? I ask because if, for example, I want to make a destructive cupboard with doors that are movable on hinges, it was impossible - it was simple asset, but i needed cut this mesh in DCC, then make destructible and make blueprint with twoo hinges for this… even after that was lots of issues with this. I never make relationship between specific destructible part and part of the doors - if you shoot through the door, part should hang on hinges, part should have physics…

This is only small example. But i want real game assets, like destructible Ceiling fan with rotor or interactive destructible door, it was sometimes buggy and time expensive.