can this be used to replace moveComponent or existing collision system? in attempt to try scale up to 2000+ pawns ? i have 2000 pawns run at just 6ms~ (27ms idle) in game thread doing their thing, but moment i enable collision things go south.
can this be used to replace moveComponent or existing collision system? in attempt to try scale up to 2000+ pawns ? i have 2000 pawns run at just 6ms~ (27ms idle) in game thread doing their thing, but moment i enable collision things go south.