Unreal Engine Livestream - Chaos Fundamentals - August 22 - Live from HQ

For the console had to change the default from 2000 fractures on screen at anytime to 1000. Wonder how performance Chaos will be compared to Physic X? Here is a video of some bricks in real time destruction the Unreal PhysicX. Nextgen Sandbox Editor - First Look #4 - YouTube here is another example: Trailer - NextGen SandBox - YouTube The interesting thing is the fracture is happening at real time and if you get to many then you will see a hitch as it calculates the fracture o the CPU. Will the fracture still be calculated in real time on the CPU or now using the GPU or the is fracture in Chaos calculated? The video from the bricks is from a game that is coming out on the PS4 September the 13th 2019. The squeal that is planned for the PS5 will be implementing your new Chaos system so we are very excited to start with with you.