Unreal Engine Livestream - Chaos Fundamentals - August 22 - Live from HQ

Hey there, 3 questions that’s been on my mind lately…

  1. How does “multi-layering works?” For instance metallic rods inside concrete. Are you setting them up in separate Mesh Collections or there’s a way to handle fracture differently on specific meshes from that same ‘Collection’?

  2. If you make a large rounded wall surface or a hollow tunnel to walk in, can the new(?) collision made to be closer to their “complex” collision? This was a limitation with the Apex DM.

  3. What kind of events are there for when a specific chunk (user-determined) is destroyed / separated (etc) from a Mesh Collection?

Thanks a lot.