Hey there, 3 questions that’s been on my mind lately…
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How does “multi-layering works?” For instance metallic rods inside concrete. Are you setting them up in separate Mesh Collections or there’s a way to handle fracture differently on specific meshes from that same ‘Collection’?
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If you make a large rounded wall surface or a hollow tunnel to walk in, can the new(?) collision made to be closer to their “complex” collision? This was a limitation with the Apex DM.
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What kind of events are there for when a specific chunk (user-determined) is destroyed / separated (etc) from a Mesh Collection?
Thanks a lot.