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Jay continues his Animation Blueprint Setup & Walkthrough livestream series on animation techniques using the Paragon assets. This week he’ll go over additive animations and share some tips and tricks on how to speed up your iteration times.
There is a tutorial on this on youtube. This link will bring you to the first video in the series: https://www.youtube.com/watch?v=3GgVUKcGvAY
I think the video is either 5 or 6. Cheers
Hello Amanda, Jay, . I’m loving the Paragon assets. I’m trying to figure things out and I have a question. I can’t understand what is the difference between
“PrimaryMelee_B_Slow” and “PrimaryMelee_B_Slow_MSA”.
What does MSA stand for? This acronym pops up in the namings of Paragon animations and I can’t figure it out.
Hi John, I think they mentioned in the third video of this installment that they will be introducing a BP node to handle turn in place, so perhaps that’s why we only got to see the “hack” version here. Prolly have to wait for those nodes to be implemented and then see what they require.
All of the Paragon assets, along with any other free content created and released by Epic on both the marketplace & learn tab of the launcher, can be used freely in any projects commercial or non-commercial. The only limitation is that you are not allowed to export and use them in another game engine, they are for UE4 only.