Unreal Engine Livestream - Animation Blueprint Setup & Walkthrough Part 4 - July 5 - Live from HQ

WHAT
Jay continues his Animation Blueprint Setup & Walkthrough livestream series on animation techniques using the Paragon assets. This week he’ll go over additive animations and share some tips and tricks on how to speed up your iteration times.

Watch the previous streams in the series: Part 1, Part 2, and Part 3

Download the FREE Paragon assets today!

WHEN
Thursday, July 5th @ 2:00PM ET - Countdown

WHERE
Twitch
Youtube
Facebook

WHO
Jay Hosfelt - Lead Animator - @HosFross](https://twitter.com/HosFross)
Slager - Community Manager - @Kalvothe](http://twitter.com/Kalvothe)
Amanda Bott - Community Manager - @amandambott](http://twitter.com/amandambott)

If you have questions for the folks on the livestream, feel free to toss them in the comments below and we’ll try to answer them!

ARCHIVE

1 Like

There is a tutorial on this on youtube. This link will bring you to the first video in the series: https://www.youtube.com/watch?v=3GgVUKcGvAY
I think the video is either 5 or 6. Cheers

I don´t want it; I NEED IT! :3

Wht can you do with them though? Are they even licensed to be able to be used commercially? Im asking because I honestly dont know.

Hello Amanda, Jay, . I’m loving the Paragon assets. I’m trying to figure things out and I have a question. I can’t understand what is the difference between
“PrimaryMelee_B_Slow” and “PrimaryMelee_B_Slow_MSA”.
What does MSA stand for? This acronym pops up in the namings of Paragon animations and I can’t figure it out.

Hi John, I think they mentioned in the third video of this installment that they will be introducing a BP node to handle turn in place, so perhaps that’s why we only got to see the “hack” version here. Prolly have to wait for those nodes to be implemented and then see what they require.

All of the Paragon assets, along with any other free content created and released by Epic on both the marketplace & learn tab of the launcher, can be used freely in any projects commercial or non-commercial. The only limitation is that you are not allowed to export and use them in another game engine, they are for UE4 only.

What he said!! ^^

so funny:)