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Unreal Engine Livestream - Animation Blueprint Setup & Walkthrough Part 2 - May 3 - Live from HQ

Shinbi_TW.png

WHAT
Expanding on the content from the Animation Blueprint Setup & Walkthrough livestream, Jay continues work on Shinbi’s animation system to show some more advanced animation topics. He’ll add a strafe locomotion system and blendspaces, discuss how to use sync markers, make the character turn in place, and demonstrate retargeting animations from one hero to another.

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WHEN
Thursday, May 3rd @ 2:00PM ET - Countdown

WHERE
Twitch
Youtube
Facebook

WHO
Jay Hosfelt - Lead Animator - @HosFross](https://twitter.com/HosFross)
Tim Slager - Community Manager - @Kalvothe](http://twitter.com/Kalvothe)
Amanda Bott - Community Manager - @amandambott](http://twitter.com/amandambott)

If you have questions for our guests, feel free to toss them below and we’ll try to get to them on the stream.

really looking forward to this… good to see Part 2 being streamed so soon!

Can one presume we’ll be learning how to actually back up while we are backing up ?? :cool:

This is pointless without the first one, wheres the part 1 archive?

Very hard for us that sleep while these are on to find they been an gone before we wake up

https://www.youtube.com/watch?v=96gpHbkQHww

That it?

Can’t wait to see the new stream setup!

Awesome looking forward to this!

YES more and more Animation Blueprint! Please Please
Can’t wait to see the new stream setup!

Yay… much needed character animation tutorials, really looking forward to this. Thanks

really nice, looking forward for this.

nice, Awesome looking forward to this!

Hello,awesome people at Epic. can you teach us how to get the distance curve using the ART tool in MAYA and output it? thank you very much <3

Thank you for that, downloaded so I don’y loose it

Could you please cover how to set up ‘Melee twist’ ?

Hello! Has the walkthrough of Part 2 started? :slight_smile: Looking forward to it!

4:48pm here in Australia. not sure if i missed the live stream!! Part 1 was very helpful

this shit is dope brah…

QUESTION

can you explain please in the shinbi locomotion state the transition between the jogstop and idle and why there is two transitions rules ?
thanks .

The thing I am really looking forward to is how to do a turn in place 90 left and right, where the character uses a 2d aimoffset where the upper body rotates to a certain degree, then it plays a lower body turn animation and rotates the capsule to the turn/lower body to face the upper body. Like the turn in place that is used in fortnite, I have never been able to do that and make it look right!

Where can I find a replay of the previous live stream on Artistic Lighting in UE4?

I thank you guys for this and plan to turn in.