Hey Victor After watching many tutorials on the unreal youtube, I had a couple of questions and maybe you can let Wes know about these ones so that they get covered for the next stream
-
What is the best method for setting and not set the blackboard variables, have a timer that goes to false like in the last stream or creating a task that deal with unset the variable ?
-
When using EQSTestingPawn do we need to give context for it to work properly or just by adding the EQS it would work on it’s own?
-
This is not a question but I would love if they could go over decorators a bit more, I feel every tutorial out there just uses the blackboard decorator, and I would love to see some love for the others.
Thank you for your time.