Unreal Engine Livestream - A Q&A with Kine Creator Gwen Frey - November 29th - Live from HQ

WHAT
Gwen Frey is a solo developer on the narrative puzzle game Kine. This whimsical game was crafted entirely in Blueprints, and all assets are her own creations. During the livestream, Gwen will show her project files, explain the movement system, and hold a long Q&A about UE4 development.

WHEN
Thursday, November 29th @ 2:00PM ET Countdown]

WHERE
Twitch
Youtube
Facebook

WHO
Gwen Frey - Creator of Kine - @diregoldfish](http://www.twitter.com/diregoldfish)
Jay Hosfelt - Lead Animator - @HosFross](https://twitter.com/HosFross)
Tim Slager - Community Manager - @Kalvothe](http://twitter.com/Kalvothe)
Amanda Bott - Community Manager - @amandambott](http://twitter.com/amandambott)

Have questions for Gwen? Drop them in the comments and we will try to answer them on the livestream.

COMMUNITY SPOTLIGHT

**Experience: Colorblindness (VR) **
https://forums.unrealengine.com/community/released-projects/1556638

Airborn

**VRange: VR Close Quarter Battle **
https://forums.unrealengine.com/community/released-projects/1554941

ARCHIVE
A Q&A with Kine Creator Gwen Frey | Dev Interview | Inside Unreal - YouTube

Excellent! Gwen’s GDC presentations have been really informative

@Amanda.Bott @Kalvothe - could we get a link to more info on Kine if there is one?

[Question] would love to see how others have set their project structure up as in game instance, game mode, game state, etc & how they personally have used them in their games! ty :cool:

There is a link now. :slight_smile:

awesome TY Tim - now I can relate. lol

There will be a nice livestream. :slight_smile:

On the stop motion discussion, check out this remake of a scene from The Neverhood someone (@ravenok ?) did in UE4: