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Unreal Engine Livestream - 4.19 Preview - Feb 1 - Live from Epic HQ

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WHAT
With the 4.19 Preview now available for download on the launcher, it’s time to chat with our team to find out what incredible features and fixes will be coming in the next engine release. Director of Engine Development Nick Penwarden and Lead Programmer James Golding join the livestream to give an insider’s look at the new Live Link plugin, our unified AR workflow, Sequencer improvements, VR development, and more!

WHEN
Thursday, February 1st @ 2:00PM ET - Countdown

WHERE
Twitch
Youtube
Facebook

WHO
Nick Penwarden - Director of Engine Development - @](https://twitter.com/nickpwd)nickpwd
James Golding - Lead Programmer - @EpicJamesG](http://twitter.com/EpicJamesG)
Amanda Bott - Community Manager - @amandambott](http://twitter.com/amandambott)

Post any comments you have for the team in the comments below and we’ll try to get to them on the livestream.

ARCHIVE
https://youtube.com/watch?v=C5DsfrBDIVQ

Id like to know when Vulkan will finish development (several reports of things not working) and Blueprints Nativization overhaul since not all use cases it is working. Both features for me are key to improve performance for any game out there. There are other features but these two now is getting me more attention since Im going to use.

Can you show how to setup the live link with Maya? The necessary plugin files seem to be missing in the 4.19 preview.

look forward vray plugin! plz!

Would like to know more about AR functionality, whether it’s somewhat final implementation followed only by Apple/Google updates to their SDKs or is there anything planned to expaned the AR functionalities engine wise.

Does the Maya live link support blendshapes?

How are the shadow filtering improvements coming along? Percentage closer shadow mapping that is. Or is the feature in limbo seeing that last commit relating to it on github is from august.

Can’t wait to learn more about unified AR workflow! :smiley:

Any word on stereoscopic video export/playback would be great thanks

I hope 2 things are fixed in relation to VR:

  • VR world to meters scaling during runtime
  • VR screenshots during runtime

both aren’t properly functioning in 4.18

Yes Please & Thank you

Please I am begging, can we hear about a replacement for the APEX plugin? Since 4.18 APEX is 100% broken depreciation / plugin move. At this point I am going to have to go back to 4.17 unless 4.19 has fixes for it.

Sweet, my favorite type of stream, where is Mike? :stuck_out_tongue:

Where did Post Process Volume Auto-Exposure Bias option went? Can’t find it in 4.19

@Amanda.Bott

Nice stream (watched it after work). A few questions that were not brought up and were not answered (but they appeared in the chat window).

Could you please tell us if forward renderer will be getting further improvements and new features (for VR or otherwise) in 4.19 or 4.20 ?

Also wondering if glTF implementation will support animation in 4.19 or 4.20.

Thanks beforehand

Will the new material layering support use real dynamic branches on the gpu? From what I understood from this thread, normal material layering done through the node graph always results in wasted texture bandwidth even when a texture makes zero contribution:

So the LiveLink maya plugin. Is it part of the ART tools? Or will it work on custom skeleton and rig solutions too?

Does anyone know when 4.19 arrive? Currently 4.18 is completely unusable.

When will this be up on Youtube?

Just in case anyone is looking for it, it is now under Camera Settings as Camera Exposure