In the upcoming release of Unreal Engine 4.19, we’re adding Material Layers as an experimental feature. Our goal is to create an easier workflow, and hopefully save you some material costs along the way. We’ll show some example layered materials and go over the use cases where this will have the most impact on your project. Send in all your questions and feedback - this feature is still being developed further and we’d love to get your input!
Thursday, February 15th @ 2:00PM ET - Countdown
Lauren Ridge - Tools Programmer - @LRRidge](https://twitter.com/LRRidge)
Alan Willard - Sr. Developer Relations Technical Artist
Chris Bunner - Sr. Rendering Programmer
Amanda Bott - Community Manager - @amandambott](http://twitter.com/amandambott)