when I use unreal engine 4.26 with dx12 Rhi and raytracing it works a short time but then it lags and then freezes the only way to close it is to reset my pc.
My specs: 16 GB ram
1160 super
Intel(R) Core™ i5-10400F CPU @ 2.90GHz 2.90 GHz
Windows 10 Home
Version 20H2
installed 2021-03-16
OS-version 19042.867
interface Windows Feature Experience Pack 120.2212.551.0
I tried with 4.25 but there it also lags on dx12 settings but I want to have the latest version working with GPU light mass. can anyone help me???
I have a 1660 super. the older method of light baking never worked for me i only had problems and could find a way to make really light while this new GPU lightning solved all the problems. but i cant run the program for long before it starts to lag and then freezs.