I got to correct a mistake for UE4, which I downloaded via the launcher with the help of the program update, which I found on the forum, but what UE4, which I downloaded via GitHub? The program-update not see UE4 from GitHub! Crash occurs when the editor starts.
Fatal error: [File:C:\Users\matus\Documents\UnrealEngine\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - ‘HUNG’)
What you are referring to is the QFE. If you update to 4.14.2 that will include the fix that addresses this issue. If you are still getting the crash then you have a unique issue that needs investigation. Try out 4.14.2 and see if you still get the crash. If so, please comment here.
The update is intended for specific hardware. Could you provide your DxDiag? To do this open your windows command prompt and enter dxdiag.
When the window appears save all information and attach the generated file in this post.
Also, to ensure this isn’t a hardware issue could you test this on a binary build of 4.14.2?
It would be very useful to know if the Binary version of the engine crashes. By binary build I am referring to the build of the engine you get via the launcher. Just install the epic games launcher and grab the latest engine version.
One last note, when I looked up your machine ID on crash reporter I got a different crash callstack. When you get this particular crash could you make sure to submit it in the crash window.
Now that I have your system info I’m going to start testing on a machine similar to yours.
Could you please provide the exact list of steps that reproduce your crash reliably in a blank project. Once I have that information I can begin testing to see if I get the crash on my side.
I downloaded a project, made by another person chosen for his version of the engine, which I downloaded from GitHub, and launched the project. Then came the automatic adjustment of shaders (approximately 3,000 units) and as soon as the adjustment has reached the end - flew error. Now when I try to open the same project, I get out error immediately and with little computer freezes.
I also want to add that the engine that I downloaded via the launcher, also causes an error when you try to edit the actor is, but it helped me a program-fix I downloaded on the forum, but GitHub version of this program does not see!
Unfortunately, I can’t reproduce the issue with the information you provided. Could you provide steps to reproduce the crash from a blank or template project.
If that isn’t possible could you provide a small sample project that reproduces the issue?
Without these things I can’t continue with this investigation.
Well, thank you for your support! If this case is just me - you do not hurry up, I have another project works and I work in it, just leave a review about the existence of a problem. again!
Basically, it detects if your GPU is hung up and if it passes a certain amount of time Windows will automatically reset the GPU resulting in the crash. This is done to prevent a freeze forcing a hard reboot of the system.
Sometimes you need to add a little more time for your GPU to process before Windows causes the reset. To do this you need to change the TDR delay.
I have two suggestion on how to do this you can do it manually yourself OR you can download a tool that will do it for you. However, I haven’t used the tool that much myself but it does appear to work. (Use at your own risk)
Perhaps this is something to do with the failure of my video card. It is, starts to act, there are artifacts and helps only GPU warming. If I have a unique situation, this video card is the problem.
[UPDATE] A user (IronicParadox) suggested that going into the content browser pane > click the little eye that says “View Options” and uncheck “Real-Time Thumbnails.” made the engine much more stable.