same problem when I test my game, I try to install different pilote for my nvidia, I rebuild my project but nothing work.
the problem came randomly when I test.
the problem come also when change mesh in editor.
EDIT: found a solution for me. I change the texture filtering - quality in high perfomance.
Can confirm Iām having this same crashes in editor (Unreal Engine is exiting due to D3D device being lost) with 4.25.1
Updated nvidia drivers, set nvidia graphics card as default processor (Iām with a laptop with intel and nvidia graphics), getting the same crashes.
Got it solved.
As other said, I updated Intel graphics driver (I have a laptop with both intel and nvidia graphics card), and uninstalled geforce nvidia experience.
WOW. This actuallyworked for me. Thanks dude! I can now use 4.25 on my laptop without crashing! If in fullscreen, it crashes within around 30 seconds of being opened. As soon as I move my mouse over the editor, everything start to āflickerā then bam, it freezes, then crashes out! In āwindowed modeā it seems to work fine! Awesome!
I had exactly this error since 4.24. I updated to 4.24.1, .2, .3, 4.25, and now 4.25.1. I would see dozens of UE4 Editor crashes in a day - often while trying to save - and submitted logs of 50% of the crashes to Epic. Other than UE4, all other software seemed to work perfectly fine. It was driving me nuts and I almost quit using UE4. Iām using an NVIDIA Geforce 1660 with 6GB of RAM on Windows 10, at 1440 x 900 resolution.
Finally solved it with this:
Go to NVIDIA Control Panel ā Manage 3D Settings ā Program Settings.
Select
ue4editor.exe
, and change Antialiasing - FXAA to off.
I did this 2 weeks ago, and havenāt had a crash since.
I understand that FXAA increases memory usage, and itās possible that some settings take memory beyond whatās available on your memory card. Alternatively, try turning off other features for the UE4 Editor from the NVIDIA Control Panel.
Iām having this problem in all games that use Unreal engine, windows latest version 08/08/2020, all updated drivers, no heating problems, I donāt know what else to do, please help.
Also getting this error/crash - in my case it happens most of the time when I navigate to a folder containing a specific blueprint in the content browser. Thereās nothing wrong with the BP itself, and if I modify it from within the level and then save it, very often the crash goes away when I navigate back to the containing folder.Very confusing/frustrating.
Got some error here
Specs:
Ryzen 5 2600
GTX 1650
8gb DDR4 3200mhz
Pls help me.
Fatal error: [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0020 - āINTERNAL_ERRORā)
Iām having the same problem.
Iām running a 5500XT
16GB ram
win 10
i7-7700
HTC-Vive
my problem begins in Pavlov, not I donāt think it is Pavlov because A: the same issue is being described in multiple games online. B: Iāve played and had Pavlov and other VR games for about a year-ish now. Iāve tried going into steam and verifying filed, win 10 is updated along with my drivers, reinstalling the game, and all its add-ons, installing, deleting, then reinstalling again Unreal engine in Epic. the exact message for me (Iāve had multiple but I took a picture of this one, also this is all typed)
The UE4-Pavlov Game has crashed and will close
LowLevelFatalError [File:Unknown] [Line:200]
Unreal Engine is exiting due to D3D device being lost. (Error:
0x887A0006 - āHUNGā)
Any help will be greatly appreciated and welcomed. also, apparently, this has been an issue for a VERY long time. I am somewhat tech savvy but I do not know Unreal. (maybe not Pavlov errors but the main error stuff)