Unreal Engine is exiting due to D3D device being lost AGAIN AND AGAIN

again and again…
The error keeps occurring repeatedly across multiple devices.

[2025.05.19-02.22.04:831][662]LogDLSSNGX: [DLSS]: [2025-05-19 10:22:04] [tid:1640][NGXCubinFeatureD3D11::collectGarbageAndIncrementFrame:993] Erasing cache helper for resource 0x000001ADB99DB830
[2025.05.19-02.22.05:296][678]LogCriWare: Warning: W2023021701:Audio processing stalled for more than 100 millisecond.
[2025.05.19-02.22.05:701][678]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
[2025.05.19-02.22.15:478][678]LogRHI: Error: Present Fail Count 1
[2025.05.19-02.22.15:478][678]LogRHI: Error: SyncInterval 0
[2025.05.19-02.22.15:478][678]LogRHI: Error: SwapChainDesc.BufferDesc.Width 3840
[2025.05.19-02.22.15:478][678]LogRHI: Error: SwapChainDesc.BufferDesc.Height 2160
[2025.05.19-02.22.15:478][678]LogRHI: Error: SwapChainDesc.BufferDesc.RefreshRate.Numerator 0
[2025.05.19-02.22.15:478][678]LogRHI: Error: SwapChainDesc.BufferDesc.RefreshRate.Denominator 0
[2025.05.19-02.22.15:478][678]LogRHI: Error: SwapChainDesc.BufferDesc.Format 24
[2025.05.19-02.22.15:478][678]LogRHI: Error: SwapChainDesc.BufferDesc.ScanlineOrdering 0
[2025.05.19-02.22.15:478][678]LogRHI: Error: SwapChainDesc.BufferDesc.Scaling 0
[2025.05.19-02.22.15:478][678]LogRHI: Error: SwapChainDesc.SampleDesc.Count 1
[2025.05.19-02.22.15:478][678]LogRHI: Error: SwapChainDesc.SampleDesc.Quality 0
[2025.05.19-02.22.15:478][678]LogRHI: Error: SwapChainDesc.BufferUsage 48
[2025.05.19-02.22.15:478][678]LogRHI: Error: SwapChainDesc.BufferCount 2
[2025.05.19-02.22.15:478][678]LogRHI: Error: SwapChainDesc.OutputWindow 00000000000801BC
[2025.05.19-02.22.15:478][678]LogRHI: Error: SwapChainDesc.Windowed true
[2025.05.19-02.22.15:478][678]LogRHI: Error: SwapChainDesc.SwapEffect 4
[2025.05.19-02.22.15:478][678]LogRHI: Error: SwapChainDesc.Flags 2050
[2025.05.19-02.22.15:478][678]LogD3D11RHI: Error: Result failed with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_RESET
at D:\engine_source_code\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp:354
[2025.05.19-02.22.15:478][678]LogD3D11RHI: [Aftermath] GDynamicRHI=000001AC9FB30000, GDX11NVAfterMathEnabled=0, Result=0xFFFFFFFF, bDeviceActive=0
[2025.05.19-02.22.15:478][678]LogWindows: Error: appError called: Fatal error: [File:D:\engine_source_code\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 180]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0007 - ‘RESET’)