Unreal Engine is crushing when I’m trying to use extrude tool in a Brush Editing mode. This problem is making my work basically impossible.
Version: 5.5.4
What I have tried:
*Updating video card drivers
*Checking out if this problem is replicable on others projects (it is)
*Clearing DX cash
*Crying
Hey there @jorny! I can’t seem to replicate the issue. Checking the source code for the function the error stems from hasn’t been fruitful, since it’s a utility function int32 FGeomObject::GetObjectIndex(). This is basically used to get the index of the geometry object that’s selected. The return check(0); // Should never happen is never meant to fire, it’s basically the failsafe in case there is no way to get the object’s index appropriately.
This makes it difficult to debug without attaching a debugger on your side to see what called it and what data it had when it was called. Does this occur when working with any Brushes whatsoever?