What’s confusing about this engine being a total pile of
as of .22 and upwards?
Who said “I’m still here”? All my important projects were jumped to CryEngine months ago.
And it makes Epic look like the QAless chumps they are.
Unfortunately, knowledge acquired about this pile of
is nearly unforgettable.
And there’s always some hope that epic finally decides to hire someone competent enough to finally add a proper QA pass to the releases…
Of course, that would literally mean that everything past .18 or so has to be scrapped and re-worked… so the egg heads above him would probably say “no”.
Ue5 was their chance to do this.
They failed miserably yet again.
Epic as far as a company has quite possibly the worst track record in existence with a LOT of things.
Client satisfaction, Community interaction, taking feedback, taking bug reports.
Etc.
You don’t have to go far. They sue little kids for cheating at frotnite. They steal other people’s stuff and get sued for it too.
They pick (arguably rightful) fights with Apple over distribution rights so that the future of your project on IOS is in constant jeopardy. Shall I go on?
You saying that “for you it solved all the problems” means that you have never even attempted to release a game to date, or that all you built was some candy crush clone that can barely run over mobile.
TL:DR
If you are ok with Mediocre Unreal is a good engine.
If you are looking to make real project (the revenue of which would exceed the free licensing in a minute) then unreal is not the right engine for you. Or anyone.
It’s not by chance that game companies make their own version of engines…
And with regards to your comment
You do realize that this is exactly what most game companies due all the time right?
Source, source 2. Halfle2 to Dota2
Naughty dog engine
Anvil
Foundation
I could go on. Basically almost every engine is made specifically for a game.
And/or had development directly coincide with a game.
Just because that’s not something you are willing to do, it doesn’t mean that you would need more than one lifetime.