Unreal Engine for CAVE™, Multi wall, Cluster systems

Hi @, I’ve set up a simple two display test case based on the template file included in Unreal Engine (4.21.1). Everything seems to be set up properly, except when I press Run in the launcher, my UE4 application seems to pop up briefly with a black screen and then close.

Other than the config file and corresponding filepath field in the editor, the template project is largely unchanged, and I’ve followed the instructions here as closely as possible. I’ve attached images of my setup and console messages as well as my config file (I’ve changed the extension to txt so it can be uploaded and replaced my IP address with localhost in this version for the sake of protecting my unique IP address).

Do you have any ideas as to what might need to be corrected?

EDIT - PROBLEM SOLVED

After going through the files some more, I realized I forgot to include some arguments in the [cluster_node] section, specifically some settings needed for the host node. It should have read:
[cluster_node] id=node_2_up addr=<localIpAddress> screen=screen_2_up viewport=vp_1080 port_cs=41001 port_ss=41002 master=true sound=true

Once I included these arguments, everything works as expected and I was able to do multiple displays on one computer. For anyone else experimenting with this, I also realized the original template file designates two displays per node.