we are on a final approach for our first release of vrCluster.
Our plugin is low level integration into UE rendering pipeline (own implementation of IStereoRendering interface) which gives superior performance in stereoscopic cluster and multi wall environments.
At a glance:
- multi pc (cluster), CAVE™, multiwall, stereo support
- scene objects sync (camera, animations, particles, etc)
- VRPN input (keys, axis, positioning)
- opengl quad buffer buffer support
- vsync, gsync and nvswapsync support
- asymetric frustums configuration for stereoscopic systems (perfect in 3D!)
- Blueprints access (vrpn data, load level events, etc)
- Easy configurable
- Cluster node listeners for remote launch
- Full details logging for troubleshooting
We performs tests using demos available at UE learning center:
Realistic Rendering Demo:
**Infiltrator ArtDemo: **
All scenes shows superb performance in clustered stereoscopic setup of 8 nodes(pc + projector), 5760 x 1920 + floor (1920x1920).