Hi!
I was wondering whether Unreal Engine supports OpenXR application development for Android. As far as I can tell, the only supported way is to develop for the Oculus Quest devices using the OculusOpenXR runtime.
More specifically, is there support using Khrono’s OpenXR loader for android and for example using a multi-device runtime like Monado?
If that is not the case:
- When can we expect support for full OpenXR Android support?
- What would be alternatives to develop for custom AR hardware platforms on Android, using Unreal?
Thanks in advance for your help!