Unreal Engine export for Adobe Aero?

Hi,

Sorry, I don’t know if this is the right section to post, but i was wondering if anyone had any experience with exporting obj, fbx, or glb formats of they’re assets in a project and importing them into Adobe aero by any chance? Im currently going down the trial and error route when it comes to export settings, but not much luck.

Adobe Aero does specify that it works with other engines, such as Unity and others. So, would the same apply to UE with the correct format/settings or?

Thanks!

They seem to support OBJ, GLB and FBX.
I would recommend using GLB as it is made for light weight usages, arguably a better way to get data out of UE than FBX and carries more info than OBJ.

Now since it is AR application you have to be careful of the geometrical dimension of your object, and its heavyness (size of textures), number of polygons.