Daiwik.s.n
(Daiwik.s.n)
December 10, 2022, 2:19pm
1
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Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 868] Device->GetResidencyManager().ExecuteCommandLists( D3DCommandQueue, &D3DCommandLists[Offset], &ResidencySets[Offset], DispatchNum ) failed at D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:777 with error DXGI_ERROR_DEVICE_REMOVED
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
Any ideas how to fix this?
Manudog
(Manudog)
December 11, 2022, 1:24am
2
Hello Daiwik.s.n ,
This seems to be a DirectX related error. In the project settings, change the version of DirectX from 12 to 11.
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Hey there @Daiwik.s.n ! Welcome to the community! I have a couple of fixes here that could help you out! One of them is exactly what Manudog recommended, however if you need to remain in DX12 and your computer can handle it, some of these other fixes may help out!
Hey there @Sneezyceiling87 ! Welcome to the community! So this error is somewhat generic and can be caused by a myriad of things. I’ll drop you a couple of resources with some possible solutions, and let me know if any of them work. If it’s not to much to ask I’d also like to know your specs for my notes on this issue.
So starting with official documentation. It mostly goes over TDR being the problem, which may or may not be it for you.
WARNING THIS GUIDE EDITS THE REGISTRY: BE CAREFUL IN THE R…
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