How i should move my Instanced Mesh Component instance without ghosting when TSR AA enabled?! Why does the article on TSR say nothing about this issue?! How, in your opinion, am I supposed to find out about it?!
My engine version is 5.5
I inspected the source code and found a solution. We need enable ISM->SetHasPerInstancePrevTransforms(true); and use ISM->BatchUpdateInstancesTransforms(instanceIndex, newTransforms, prevTransforms, true, false, true); function. Function UpdateInstances() from other same question is deprecated from 5.4.
I hope it helped someone. Good luck in development!
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So, this is actually the intended workflow that Epic aims for.
- Run into issue
- There is no information about it anywhere
- Nobody else knows either
- You get frustrated
- Eventually you figure it out yourself
Move on to the next issue for the exact same experience.
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