Unreal engine developer how to use yours engine???!!!!

How i should move my Instanced Mesh Component instance without ghosting when TSR AA enabled?! Why does the article on TSR say nothing about this issue?! How, in your opinion, am I supposed to find out about it?!

My engine version is 5.5
I inspected the source code and found a solution. We need enable ISM->SetHasPerInstancePrevTransforms(true); and use ISM->BatchUpdateInstancesTransforms(instanceIndex, newTransforms, prevTransforms, true, false, true); function. Function UpdateInstances() from other same question is deprecated from 5.4.
I hope it helped someone. Good luck in development!

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So, this is actually the intended workflow that Epic aims for.

  1. Run into issue
  2. There is no information about it anywhere
  3. Nobody else knows either
  4. You get frustrated
  5. Eventually you figure it out yourself

Move on to the next issue for the exact same experience.

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