Can someone please guide me with this issue. I have created a UserWidget class, and I have included it in my player class.
File >> Player.h
include “PlayerHudWidget.h”
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = “UI”)
TSubclassOf MainHUDClass;
UPlayerHudWidget* PMainHUD;
File >> Player.cpp
void ASOS_Player::BeginPlay() {
Super::BeginPlay();
if (MainHUDClass != nullptr) {
PMainHUD = CreateWidget(this->PlayerControllerRef, MainHUDClass);
PMainHUD->AddToViewport(1);
}
else {
GEngine->AddOnScreenDebugMessage(-1, 5.0f, FColor::Blue, TEXT(“Main HUD class not attached!!”));
}
}
When I try to begin play, my engine crashes.
This is a crash report
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
UnrealEditor_UMG!UUserWidget::AddToViewport() [D:\build++UE5\Sync\Engine\Source\Runtime\UMG\Private\UserWidget.cpp:1240]
UnrealEditor_Engine!AActor::DispatchBeginPlay() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:4193]
UnrealEditor_Engine!AWorldSettings::NotifyBeginPlay() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldSettings.cpp:305]
UnrealEditor_Engine!AGameStateBase::HandleBeginPlay() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameStateBase.cpp:228]
UnrealEditor_Engine!AGameModeBase::StartPlay() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameModeBase.cpp:206]
UnrealEditor_ShadowOfSerpentGame!ASOS_GameModeBase::StartPlay() [E:\MyProjects\unreal engine projects\Abdul Rauf\Game\SOS\ShadowOfSerpent\ShadowOfSerpentGame\Source\ShadowOfSerpentGame\Private\SOS_GameModeBase.cpp:10]
UnrealEditor_Engine!UWorld::BeginPlay() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:5330]
UnrealEditor_Engine!UGameInstance::StartPlayInEditorGameInstance() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameInstance.cpp:568]
UnrealEditor_UnrealEd!UEditorEngine::CreateInnerProcessPIEGameInstance() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:3141]
UnrealEditor_UnrealEd!UEditorEngine::OnLoginPIEComplete_Deferred() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1590]
UnrealEditor_UnrealEd!UEditorEngine::CreateNewPlayInEditorInstance() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1853]
UnrealEditor_UnrealEd!UEditorEngine::StartPlayInEditorSession() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:2872]
UnrealEditor_UnrealEd!UEditorEngine::StartQueuedPlaySessionRequestImpl() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1167]
UnrealEditor_UnrealEd!UEditorEngine::StartQueuedPlaySessionRequest() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1068]
UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1902]
UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:550]
UnrealEditor!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5921]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:180]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UnrealEditor!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll