Unreal Engine Crash

When creating a new project or opening an existing project Unreal Engine 5 crashes (I mention below)
But Unreal Engine 4 works fine

my system

Inter core i9 14KS 14 gen
Nvidia Geforce RTX 4060 ti 16GB
Ram 48GB

I have tried uninstalling the launcher and engine and restarting all process
I have tried to update the latest graphics driver I am using Nvidia studio’s latest driver

LoginId:e4ee308c4b1742e128d2c6b9793943ad
EpicAccountId:477ca958f4a84a9799fee7072721ae2f

Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompilerEditor.cpp] [Line: 601]
1 Shader compiler errors compiling GlobalShaders for platform PCD3D_SM6. Enable ‘r.ShaderDevelopmentMode’ in ConsoleVariables.ini for retries.

UnrealEditor_Engine!UE::Logging::Private::FatalLogWithFields<UE::Logging::Private::TLogFieldName<char const (&)[10]>,int const &,UE::Logging::Private::TLogFieldName<char const (&)[9]>,FString &,UE::Logging::Private::TLogFieldName<char const (&)[9]>,wchar_t c() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Logging\StructuredLog.h:440]
UnrealEditor_Engine!ProcessCompiledGlobalShaders() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompilerEditor.cpp:606]
UnrealEditor_Engine!FShaderCompilingManager::ProcessCompiledShaderMaps() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:2170]
UnrealEditor_Engine!FShaderCompilingManager::FinishAllCompilation() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:2623]
UnrealEditor_Engine!UMaterialInterface::PostLoadDefaultMaterials() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Materials\Material.cpp:729]
UnrealEditor_Engine!UMaterialInterface::PostLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Materials\MaterialInterface.cpp:253]
UnrealEditor_Engine!UMaterial::PostLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Materials\Material.cpp:4046]
UnrealEditor_CoreUObject!UObject::ConditionalPostLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1312]
UnrealEditor_CoreUObject!FAsyncPackage2::ExecuteDeferredPostLoadLinkerLoadPackageExports() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:6306]
UnrealEditor_CoreUObject!FAsyncPackage2::Event_DeferredPostLoadExportBundle() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:7830]
UnrealEditor_CoreUObject!FEventLoadNode2::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:4960]
UnrealEditor_CoreUObject!FAsyncLoadEventQueue2::ExecuteSyncLoadEvents() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:5167]
UnrealEditor_CoreUObject!FAsyncLoadingThread2::ProcessLoadedPackagesFromGameThread() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:8169]
UnrealEditor_CoreUObject!FAsyncLoadingThread2::TickAsyncLoadingFromGameThread() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:8433]
UnrealEditor_CoreUObject!FAsyncLoadingThread2::FlushLoading() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:9917]
UnrealEditor_CoreUObject!FlushAsyncLoading() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncPackageLoader.cpp:327]
UnrealEditor_CoreUObject!FlushAsyncLoading() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncPackageLoader.cpp:296]
UnrealEditor_CoreUObject!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1757]
UnrealEditor_CoreUObject!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2121]
UnrealEditor_CoreUObject!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2097]
UnrealEditor_CoreUObject!ResolveName2() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1273]
UnrealEditor_CoreUObject!StaticLoadObjectInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1398]
UnrealEditor_CoreUObject!StaticLoadObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1466]
UnrealEditor_Engine!ConstructorHelpersInternal::FindOrLoadObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\ConstructorHelpers.h:39]
UnrealEditor_Engine!ConstructorHelpers::FObjectFinder::FObjectFinder() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\ConstructorHelpers.h:90]
UnrealEditor_Engine!UPlanarReflectionComponent::UPlanarReflectionComponent() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneCaptureComponent.cpp:1139]
UnrealEditor_CoreUObject!UClass::CreateDefaultObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:4882]
UnrealEditor_CoreUObject!UClass::InternalCreateDefaultObjectWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5492]
UnrealEditor_CoreUObject!FObjectInitializer::CreateDefaultSubobject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:5535]
UnrealEditor_CoreUObject!UObject::CreateDefaultSubobject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:171]
UnrealEditor_Engine!APlanarReflection::APlanarReflection() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneCaptureComponent.cpp:1027]
UnrealEditor_CoreUObject!UClass::CreateDefaultObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:4882]
UnrealEditor_CoreUObject!UClass::InternalCreateDefaultObjectWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5492]
UnrealEditor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:802]
UnrealEditor_CoreUObject!ProcessNewlyLoadedUObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:907]
UnrealEditor!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3776]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:144]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:123]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:277]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:317]
UnrealEditor!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

hi @gaurav4930 ,
The fix is same as UEFN 5.5 in the post
[Solved] How to fix Fatal Errors in UEFN related to Graphic Cards and Shaders and Derived Data problems - General / Issues and Bug Reporting - Epic Developer Community Forums

@Jimbohalo10 hi there

but I am using the Unreal engine for my game development it is required to install UnrealEditorFortnite

in my case Unreal Engine 5 was crash

but Unreal Engine 4 is work fine in same project

hi @gaurav4930
Unreal 4 does not know about DX12 and Shader SM6.

UE5 uses DX12 and SM6 by default the way to turn these off is to use the command line switches
The crash is due to SM6 and DX12 not being compatible with your drivers