When creating a new project or opening an existing project Unreal Engine 5 crashes (I mention below)
But Unreal Engine 4 works fine
my system
Inter core i9 14KS 14 gen
Nvidia Geforce RTX 4060 ti 16GB
Ram 48GB
I have tried uninstalling the launcher and engine and restarting all process
I have tried to update the latest graphics driver I am using Nvidia studio’s latest driver
LoginId:e4ee308c4b1742e128d2c6b9793943ad
EpicAccountId:477ca958f4a84a9799fee7072721ae2f
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompilerEditor.cpp] [Line: 601]
1 Shader compiler errors compiling GlobalShaders for platform PCD3D_SM6. Enable ‘r.ShaderDevelopmentMode’ in ConsoleVariables.ini for retries.
UnrealEditor_Engine!UE::Logging::Private::FatalLogWithFields<UE::Logging::Private::TLogFieldName<char const (&)[10]>,int const &,UE::Logging::Private::TLogFieldName<char const (&)[9]>,FString &,UE::Logging::Private::TLogFieldName<char const (&)[9]>,wchar_t c() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Logging\StructuredLog.h:440]
UnrealEditor_Engine!ProcessCompiledGlobalShaders() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompilerEditor.cpp:606]
UnrealEditor_Engine!FShaderCompilingManager::ProcessCompiledShaderMaps() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:2170]
UnrealEditor_Engine!FShaderCompilingManager::FinishAllCompilation() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:2623]
UnrealEditor_Engine!UMaterialInterface::PostLoadDefaultMaterials() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Materials\Material.cpp:729]
UnrealEditor_Engine!UMaterialInterface::PostLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Materials\MaterialInterface.cpp:253]
UnrealEditor_Engine!UMaterial::PostLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Materials\Material.cpp:4046]
UnrealEditor_CoreUObject!UObject::ConditionalPostLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1312]
UnrealEditor_CoreUObject!FAsyncPackage2::ExecuteDeferredPostLoadLinkerLoadPackageExports() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:6306]
UnrealEditor_CoreUObject!FAsyncPackage2::Event_DeferredPostLoadExportBundle() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:7830]
UnrealEditor_CoreUObject!FEventLoadNode2::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:4960]
UnrealEditor_CoreUObject!FAsyncLoadEventQueue2::ExecuteSyncLoadEvents() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:5167]
UnrealEditor_CoreUObject!FAsyncLoadingThread2::ProcessLoadedPackagesFromGameThread() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:8169]
UnrealEditor_CoreUObject!FAsyncLoadingThread2::TickAsyncLoadingFromGameThread() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:8433]
UnrealEditor_CoreUObject!FAsyncLoadingThread2::FlushLoading() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:9917]
UnrealEditor_CoreUObject!FlushAsyncLoading() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncPackageLoader.cpp:327]
UnrealEditor_CoreUObject!FlushAsyncLoading() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncPackageLoader.cpp:296]
UnrealEditor_CoreUObject!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1757]
UnrealEditor_CoreUObject!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2121]
UnrealEditor_CoreUObject!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2097]
UnrealEditor_CoreUObject!ResolveName2() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1273]
UnrealEditor_CoreUObject!StaticLoadObjectInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1398]
UnrealEditor_CoreUObject!StaticLoadObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1466]
UnrealEditor_Engine!ConstructorHelpersInternal::FindOrLoadObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\ConstructorHelpers.h:39]
UnrealEditor_Engine!ConstructorHelpers::FObjectFinder::FObjectFinder() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\ConstructorHelpers.h:90]
UnrealEditor_Engine!UPlanarReflectionComponent::UPlanarReflectionComponent() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneCaptureComponent.cpp:1139]
UnrealEditor_CoreUObject!UClass::CreateDefaultObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:4882]
UnrealEditor_CoreUObject!UClass::InternalCreateDefaultObjectWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5492]
UnrealEditor_CoreUObject!FObjectInitializer::CreateDefaultSubobject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:5535]
UnrealEditor_CoreUObject!UObject::CreateDefaultSubobject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:171]
UnrealEditor_Engine!APlanarReflection::APlanarReflection() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneCaptureComponent.cpp:1027]
UnrealEditor_CoreUObject!UClass::CreateDefaultObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:4882]
UnrealEditor_CoreUObject!UClass::InternalCreateDefaultObjectWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5492]
UnrealEditor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:802]
UnrealEditor_CoreUObject!ProcessNewlyLoadedUObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:907]
UnrealEditor!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3776]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:144]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:123]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:277]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:317]
UnrealEditor!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll