Hey guys. I’ve been working with the collaborative viewer template for the last couple months, I managed to make some blueprints that allow me to both rotate and scale the current hit actor using the BP_TransformComponent.
I’ve been asked to implement multiplayer functionality on my blueprints. The template already comes with multiplayer stuff blueprinted so I basically just copied what code I thought was appropriate.
I managed to make it so that the server can rotate and scale the current hit actor, and it also affects the actor on the client side. However, if the owning client tries to do the same, it doesn’t affect the actor on the server side.
I’m new to multiplayer blueprints so I’ve been watching some tutorials that go over the basics of replication, and I’ve also got some custom events (on top of what came with the template) that should fire the functions over the network.
Has anyone touched on this kind of thing and would be able to give me some pointers?
Thanks in advance