Hi,
Here is my LinkedIn profile.
I’m an experienced Unreal Engine C++/Blueprints game developer and software engineer. I’m currently open for a freelance part-time mission.
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Currently working as a C++ engineer.
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Worked as a Freelancer for over a year on Decimated on the Apartment System in the game (with Playfab integration) which will be soon published.
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I also worked as a Freelance gameplay programmer on the game Deceptive Reality (VR) with the team at Quarantine Studios.
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June 2021 :Rejoined Fracture Labs as gameplay programmer intern to work on an exciting new mobile/PC first-person multiplayer game.
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November 2020: Working with Fracture Labs as a Gameplay and animation programming intern on the multiplayer open-world roleplaying game Decimated.
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In 2020, I joined the team at Tako Studio as a Game Programmer to work on their project Minimal Move.
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In 2019, I joined the team at INTELLCAP as a Game Developer Intern to work on a new mobile game for their upcoming games store.
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In 2017, I began working on my first indie game project Hardcore Parkour, which is now available on Steam.
I also have published a system on the Epic Marketplace for designers called Graffiti Maker, which is a real-time graffiti designer that players can use during gameplay.
I look forward to discussing more in details regarding the position and tis mission.