Unreal Engine build tool seems to get stuck after 'UnrealBuildTool Compile'

Hi, I am trying to build Unreal Engine 5.4.2 with the Vive OpenXR plugin. This works fine on my laptop but I need this to work on the PC connected to the headset. Building without the plugin works but when I add the plugin it gets stuck here:

Determining max actions to execute in parallel (8 physical cores, 16 logical cores)

Executing up to 8 processes, one per physical core

Adding event matcher: CompileEventMatcher

Adding event matcher: LinkEventMatcher

Adding event matcher: MicrosoftEventMatcher

Adding event matcher: XoreaxEventMatcher

Using XGE executor to run 102 action(s)

Distributing 102 actions to XGE

UnrealBuildTool Compile

\--------------------Build System Warning---------------------------------------

License not activated:

License is not activated. Please activate the license in the coordinator.

This build will run in standalone mode.

\-------------------------------------------------------------------------------

Build ID: {A7065D39-1506-4488-ADFC-13DE334839A8}

The only theory I have at the moment is that I somehow broke UnrealBuildTool when I accidentally clicked build on the UE5 target and it failed while building “UnrealBuildTool.csproj” (due to permissions issues). I am asking here as I don’t have the permissions to try and fix the unreal engine install and it seems unlikely that that would be the issue anyway as the error only happens when using the plugin. Here is the UnrealBuildTool log file, thanks for any help.