UE-58676, which I unfortunately ran into, and even more regrettably put some effort into reporting, is a typical example of how of a joke that bug report form, and to be honest, whole system is.
There is little to no correlation between ticket and the thread, describing and my follow-up report. Moreover, the ticket was initially filed based completely off the words of the initial reporting user, without any application of common sense and critical thinking. Neither the ticket reflects severity of the and number of users potentially affected. Even more so, the ticket contains misleading information, including its title.
The effort, put into reviewing bugs is incomparably lower, than effort of reporting them. In best case, whatever text you submit, will be copy/pasted to the tracker, provided that you succeed manipulating reviewer with reproduction steps.
In between 4.6 and 4.19 I’ve encountered a good deal of bugs. It is pretty expected for a software of such scale. I’ve reported only 4. Simply because I’ve considered the others minor and not worth any time. From those 4, one was a rare and minor material editor crash in earlier versions. The other one was not a bug technically, but a major flaw. The amount of resistance encountered was comparable to starting a revolt. Third one was UI in the newer version, that most likely sinked in can’t reproduce bin.
And the last one was UE-58676. At least 8 users, in addition to posters in the thread, whom I know experiencing it, replied that they can’t be bothered to report it, because it won’t even make it to tracker, or nobody will ever do a thing about it anyway
So far, UE4 bug reporting feels the same way, as applying for a handgun carry permit.
It should be the other way around.