[RESOLVE IN 4.23]
Hi everyone. I am creating a virtual reality software and I am very satisfied with eu4. Now the problem is that I would like to provide the same service for augmented reality but I noticed the poor quality and bad management of the camera that unreal projects have. Most likely I will have to work on Unity3d redoing many things …
I noticed that unity better implements AR applications on camera management.
The biggest problems are on the background noise of pixels. It is as if it were increasing ISO value (reflex parameter) and too high gain creates this low and annoying image quality. Besides the fact that auto exposure and autofocus are not present.
Is there a way to not lose so much quality from the device’s default camera? I tried the unreal default projects on a lot of devices (tablets and smartphone). Always the same problems. On tablets it’s worse