Unreal Engine 5 Sequencer Frame Lag/Stutter

Hey folks! Recently got into learning UE5, but I’ve been having some issues with the rendering side of things, and lag/stutter in general. I’m still a beginner at this stuff, so any feedback is appreciated.

My issue is that cameras lag inside the sequencer during playback and after exporting. I’m trying to animate simple movements, yet I get frame issues inside and outside the engine. Everything appears too choppy.

I’ve tried exporting as both PNG/JPEG sequences, as well as ProRes.

Weirdly enough, this issue only occurs in certain sequences and cameras.

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It’s late in the game, but have you solved your issue? We have similar ones with the output of our “fly through” camera stuttering, occasionally doubling frames, generally looking steppy rather than smooth.
Our camera move is 400k units (4km). Quite large, but well within the limits of UE5’s large worlld limits.
We noticed it is much worse as we increase the render FPS (if we do a QT at 60fps, we get up to 10 still frames, before the camera " jumps back" into its correct position).
It potentially looks like a unit or camera subsampling issue

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I am guessing this is another dead post, with no help?

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