I wanted to revive this thread. UE 5.1 has been running sweet. In normal projects I can use Lumens, Nanite on DX12 and SM6 with no issues.
As soon as I go into a VR project within UE5.1 the crashes start.
Obviously I’m not using Lumens or Nanite with VR, but weirdly UE crashes without throwing up a crash report.
Is anyone else having this issue with 5.1?