Unreal Engine 5 - Lighting & Shadow Flickering During Sequence Render

Hi everyone,

I’m encountering an issue while rendering a sequence in Unreal Engine 5. Throughout the frames, the lighting and shadows keep changing, it’s especially noticeable on the walls where it looks like a line of shadow is being dragged across the walls and flickering shadow patches on the floors.

Here’s what I’ve tried so far:

*Switched to manual exposure in (PPV).
Turned down scattering volume and enabled ray tracing in Project Settings.

  • Built additional walls around the scene to avoid any light leakage.
  • Rendered sequences without skylight and directional light.
  • Used GPU Lightmass but the issue remains.
  • Tried using Ultra Dynamic Sky, but the flickering was even worse.

Render setup:

*EXR format, anti-aliasing sample count: 64

  • Game overrides: ON, 2K resolution, 30fps

Additional steps I’ve taken based on troubleshooting:

  • Increased Lightmap Resolution for the meshes.
  • Adjusted Ray-Traced Shadows settings, including max ray distance and samples per pixel.
  • Checked my lights (both Stationary and Movable) to make sure they’re set up correctly.
  • Played around with World Lightmass Settings**, including lowering the Static Lighting Level Scale to 0.1 for better shadow accuracy.

Despite these adjustments, the shadow flickering still persists. Has anyone encountered a similar issue or have suggestions for what else I can try?

Any advice would be greatly appreciated!

Thanks in advance for your help!