ive got an auto material set up for my landscape, my problem is sometimes when i got to paint the landscape it will turn a whole square/chunck " like a whole square you would see in world partition" back to the default material until the whole square is painted the texture. then then it only changes whats in the square making it so i cant freely blend the textures.
You are likely running over on texture-samplers.
Set your texture-samplers to “Shared:Wrap”.
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You my friend are a life saver. hahahah That did work. XD Thank You!
No problem. It’s a hardware limitation. DirectX11 can only address up to 16 textures in a particular program (material shader). Hence if you share the coordinates you can double/triple/etc up on those coordinates and apply them across ‘more’ samplers.
Generally speaking, you want your BaseColor, Normal-maps, etc to all be lined up so it’s not really an ‘expense’ in that regard, changing the address-mode.
ref: Texture samplers limitation is still present in 4.9? - #4 by DanielW
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