UNREAL ENGINE 5 issue with setting up project


I have an issue on the stage of creating a new project in UE5. Although, everything works in UE4. I tried to turn off every security defenders and put the app to the exceptions in Windows Firewall.

I get this message :

 Running E:/Epic_Cache/UE5/UE_5.0EA/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe Development Win64 -Project="E:/UE/U E 5/MyProject3/MyProject3.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE

Win64 using Manual SDK 10.0.18362.0 Creating makefile for MyProject3Editor (no existing makefile) @progress push 5% Parsing headers for MyProject3Editor Running UnrealHeaderTool “E:\UE\U E 5\MyProject3\MyProject3.uproject” “E:\UE\U E 5\MyProject3\Intermediate\Build\Win64\MyProject3Editor\Development\MyProject3Editor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“C:\Users\Admin\AppData\Local\UnrealBuildTool\Log_UHT.txt” -installed Reflection code generated for MyProject3Editor in 10.6519724 seconds @progress pop Building MyProject3Editor… Using Visual Studio 2019 14.29.30037 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30037) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10). [Adaptive Build] Excluded from MyProject3 unity file: MyProject3.cpp, MyProject3GameModeBase.cpp Distributing 9 actions to XGE Maximum number of concurrent builds reached.

Please, find attached log files. Help me please to solve this problem. Thank you!
Log_GPF.txt (30.8 KB)
Log.txt (22.0 KB)
Log_UHT.txt (1.1 MB)