Log.WriteLinePrivate: Note: Android toolchain NDK r21b recommended Log.WriteLinePrivate: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1) Log.WriteLinePrivate: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2) Log.WriteLinePrivate: Found Windows 10 SDK version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10 Log.WriteLinePrivate: Found Universal CRT version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10 Log.WriteLinePrivate: Win64 using Manual SDK 10.0.18362.0 Log.WriteLinePrivate: Command line: E:\Epic_Cache\UE5\UE_5.0EA\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll Development Win64 "-Project=E:/UE/U E 5/MyProject3/MyProject3.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE Log.WriteLinePrivate: Skipping E:\Epic_Cache\UE5\UE_5.0EA\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed Log.WriteLinePrivate: Skipping E:\Epic_Cache\UE5\UE_5.0EA\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed Log.WriteLinePrivate: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.10.31321.278) Log.WriteLinePrivate: Found Visual Studio toolchain: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30037 (Family=14.29.30037, FamilyRank=1, Version=14.29.30037, Is64Bit=True, Preview=False, Error=False) Log.WriteLinePrivate: Win64 using Manual SDK 10.0.18362.0 Log.WriteLinePrivate: Creating makefile for MyProject3Editor (no existing makefile) Log.WriteLinePrivate: Enabling plugin 'Paper2D' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'AISupport' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'EnvironmentQueryEditor' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'Bridge' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'EditorScriptingUtilities' (referenced via default plugins -> Bridge.uplugin) Log.WriteLinePrivate: Enabling plugin 'CameraShakePreviewer' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'GameplayCameras' (referenced via default plugins -> CameraShakePreviewer.uplugin) Log.WriteLinePrivate: Enabling plugin 'TemplateSequence' (referenced via default plugins -> CameraShakePreviewer.uplugin -> GameplayCameras.uplugin) Log.WriteLinePrivate: Enabling plugin 'LevelSequenceEditor' (referenced via default plugins -> CameraShakePreviewer.uplugin -> GameplayCameras.uplugin -> TemplateSequence.uplugin) Log.WriteLinePrivate: Enabling plugin 'AnimationSharing' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'SignificanceManager' (referenced via default plugins -> AnimationSharing.uplugin) Log.WriteLinePrivate: Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'GitSourceControl' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'PerforceSourceControl' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'PlasticSourceControl' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'PluginUtils' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'PropertyAccessNode' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'PropertyAccessEditor' (referenced via default plugins -> PropertyAccessNode.uplugin) Log.WriteLinePrivate: Enabling plugin 'RiderSourceCodeAccess' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'SubversionSourceControl' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'UObjectPlugin' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'XCodeSourceCodeAccess' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'AssetManagerEditor' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'ContentBrowserAssetDataSource' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'ContentBrowserClassDataSource' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'CryptoKeys' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'CurveEditorTools' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'DataValidation' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'EditorDebugTools' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'FacialAnimation' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'GameplayTagsEditor' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'GeometryMode' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'InterchangeEditor' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'Interchange' (referenced via default plugins -> InterchangeEditor.uplugin) Log.WriteLinePrivate: Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'MaterialAnalyzer' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'PluginBrowser' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'SpeedTreeImporter' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'DatasmithContent' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'VariantManagerContent' (referenced via default plugins -> DatasmithContent.uplugin) Log.WriteLinePrivate: Enabling plugin 'AlembicImporter' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'GeometryCache' (referenced via default plugins -> AlembicImporter.uplugin) Log.WriteLinePrivate: Enabling plugin 'AutomationUtils' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'ScreenshotTools' (referenced via default plugins -> AutomationUtils.uplugin) Log.WriteLinePrivate: Enabling plugin 'BackChannel' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'ChaosClothEditor' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'ChaosCloth' (referenced via default plugins -> ChaosClothEditor.uplugin) Log.WriteLinePrivate: Enabling plugin 'ChaosEditor' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'PlanarCut' (referenced via default plugins -> ChaosEditor.uplugin) Log.WriteLinePrivate: Enabling plugin 'GeometryProcessing' (referenced via default plugins -> ChaosEditor.uplugin -> PlanarCut.uplugin) Log.WriteLinePrivate: Enabling plugin 'GeometryCollectionPlugin' (referenced via default plugins -> ChaosEditor.uplugin) Log.WriteLinePrivate: Enabling plugin 'ProceduralMeshComponent' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin) Log.WriteLinePrivate: Enabling plugin 'ChaosSolverPlugin' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin) Log.WriteLinePrivate: Enabling plugin 'MeshModelingToolset' (referenced via default plugins -> ChaosEditor.uplugin) Log.WriteLinePrivate: Enabling plugin 'ProxyLODPlugin' (referenced via default plugins -> ChaosEditor.uplugin -> MeshModelingToolset.uplugin) Log.WriteLinePrivate: Enabling plugin 'HairStrands' (referenced via default plugins -> ChaosEditor.uplugin -> MeshModelingToolset.uplugin) Log.WriteLinePrivate: Enabling plugin 'Niagara' (referenced via default plugins -> ChaosEditor.uplugin -> MeshModelingToolset.uplugin -> HairStrands.uplugin) Log.WriteLinePrivate: Enabling plugin 'ChaosNiagara' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'CharacterAI' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'MotoSynth' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'PlatformCrypto' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'SkeletalReduction' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'LuminPlatformFeatures' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'MLSDK' (referenced via default plugins -> LuminPlatformFeatures.uplugin) Log.WriteLinePrivate: Enabling plugin 'MagicLeapMedia' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'MagicLeap' (referenced via default plugins -> MagicLeapMedia.uplugin) Log.WriteLinePrivate: Enabling plugin 'MagicLeapPassableWorld' (referenced via default plugins -> MagicLeapMedia.uplugin -> MagicLeap.uplugin) Log.WriteLinePrivate: Enabling plugin 'MagicLeapLightEstimation' (referenced via default plugins -> MagicLeapMedia.uplugin -> MagicLeap.uplugin) Log.WriteLinePrivate: Enabling plugin 'AndroidMedia' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'AvfMedia' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'ImgMedia' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'MediaCompositing' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'MediaPlayerEditor' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'WmfMedia' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'MeshPainting' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'TcpMessaging' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'UdpMessaging' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'ActorSequence' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'MatineeToLevelSequence' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'OnlineSubsystemGooglePlay' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'OnlineSubsystem' (referenced via default plugins -> OnlineSubsystemGooglePlay.uplugin) Log.WriteLinePrivate: Enabling plugin 'AndroidPermission' (referenced via default plugins -> OnlineSubsystemGooglePlay.uplugin) Log.WriteLinePrivate: Enabling plugin 'OnlineSubsystemIOS' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'OnlineSubsystemNull' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'OnlineSubsystemUtils' (referenced via default plugins -> OnlineSubsystemNull.uplugin) Log.WriteLinePrivate: Enabling plugin 'LauncherChunkInstaller' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'ActorLayerUtilities' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'AndroidDeviceProfileSelector' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'AndroidMoviePlayer' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'AppleImageUtils' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'AppleMoviePlayer' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'ArchVisCharacter' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'AssetTags' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'AudioCapture' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'CableComponent' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'ChunkDownloader' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'CustomMeshComponent' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'ExampleDeviceProfileSelector' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'GoogleCloudMessaging' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'GooglePAD' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'IOSDeviceProfileSelector' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'LinuxDeviceProfileSelector' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'LocationServicesBPLibrary' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'MobilePatchingUtils' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'OculusVR' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'RuntimePhysXCooking' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'SoundFields' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'SteamVR' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'Synthesis' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'AudioSynesthesia' (referenced via default plugins -> Synthesis.uplugin) Log.WriteLinePrivate: Enabling plugin 'WebMMoviePlayer' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'WebMMedia' (referenced via default plugins -> WebMMoviePlayer.uplugin) Log.WriteLinePrivate: Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins) Log.WriteLinePrivate: Enabling plugin 'XGEController' (referenced via default plugins) Log.WriteLinePrivate: Compiler: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30037\bin\HostX64\x64\cl.exe Log.WriteLinePrivate: Linker: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30037\bin\HostX64\x64\link.exe Log.WriteLinePrivate: Library Manager: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30037\bin\HostX64\x64\lib.exe Log.WriteLinePrivate: Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.18362.0\x64\rc.exe Log.WriteLinePrivate: @progress push 5% Log.WriteLinePrivate: @progress 'Generating code...' 0% Log.WriteLinePrivate: UnrealHeaderTool needs to run because no generated code directory was found for module MyProject3 Log.WriteLinePrivate: @progress 'Generating code...' 33% Log.WriteLinePrivate: Parsing headers for MyProject3Editor Log.WriteLinePrivate: Running UnrealHeaderTool "E:\UE\U E 5\MyProject3\MyProject3.uproject" "E:\UE\U E 5\MyProject3\Intermediate\Build\Win64\MyProject3Editor\Development\MyProject3Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\Admin\AppData\Local\UnrealBuildTool\Log_UHT.txt" -installed Log.WriteLinePrivate: Reflection code generated for MyProject3Editor in 10.6519724 seconds Log.WriteLinePrivate: @progress 'Generating code...' 67% Log.WriteLinePrivate: @progress 'Generating code...' 100% Log.WriteLinePrivate: @progress pop Log.WriteLinePrivate: MyProject3.cpp: Produced item "MyProject3.cpp.obj" doesn't exist. Log.WriteLinePrivate: MyProject3.cpp: Produced item "MyProject3.cpp.txt" doesn't exist. Log.WriteLinePrivate: MyProject3Editor.target: Produced item "MyProject3Editor.target" doesn't exist. Log.WriteLinePrivate: UnrealEditor-MyProject3.lib: Produced item "UnrealEditor-MyProject3.lib" doesn't exist. Log.WriteLinePrivate: MyProject3.init.gen.cpp: Produced item "MyProject3.init.gen.cpp.obj" doesn't exist. Log.WriteLinePrivate: MyProject3GameModeBase.gen.cpp: Produced item "MyProject3GameModeBase.gen.cpp.obj" doesn't exist. Log.WriteLinePrivate: MyProject3GameModeBase.cpp: Produced item "MyProject3GameModeBase.cpp.obj" doesn't exist. Log.WriteLinePrivate: Default.rc2: Produced item "Default.rc2.res" doesn't exist. Log.WriteLinePrivate: SharedPCH.Engine.ShadowErrors.cpp: Produced item "SharedPCH.Engine.ShadowErrors.h.obj" doesn't exist. Log.WriteLinePrivate: UnrealEditor-MyProject3.dll: Produced item "UnrealEditor-MyProject3.dll" doesn't exist. Log.WriteLinePrivate: MyProject3.init.gen.cpp: Produced item "MyProject3.init.gen.cpp.txt" doesn't exist. Log.WriteLinePrivate: MyProject3GameModeBase.gen.cpp: Produced item "MyProject3GameModeBase.gen.cpp.txt" doesn't exist. Log.WriteLinePrivate: MyProject3GameModeBase.cpp: Produced item "MyProject3GameModeBase.cpp.txt" doesn't exist. Log.WriteLinePrivate: SharedPCH.Engine.ShadowErrors.cpp: Produced item "SharedPCH.Engine.ShadowErrors.h.txt" doesn't exist. Log.WriteLinePrivate: UnrealEditor-MyProject3.dll: Produced item "UnrealEditor-MyProject3.pdb" doesn't exist. Log.WriteLinePrivate: SharedPCH.Engine.ShadowErrors.cpp: Produced item "SharedPCH.Engine.ShadowErrors.h.pch" doesn't exist. Log.WriteLinePrivate: Building MyProject3Editor... Log.WriteLinePrivate: Using Visual Studio 2019 14.29.30037 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30037) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10). Log.WriteLinePrivate: [Adaptive Build] Excluded from MyProject3 unity file: MyProject3.cpp, MyProject3GameModeBase.cpp Log.WriteLinePrivate: @progress 'Compiling C++ source files...' 0% Log.WriteLinePrivate: Distributing 9 actions to XGE Log.WriteLinePrivate: Maximum number of concurrent builds reached. Log.WriteLinePrivate: CompilationResultException: Error: OtherCompilationError Log.WriteLinePrivate: at UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List`1 ActionsToExecute) in d:\build\++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 265 Log.WriteLinePrivate: at UnrealBuildTool.BuildMode.Build(TargetMakefile[] Makefiles, List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, BuildOptions Options, FileReference WriteOutdatedActionsFile) in d:\build\++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 569 Log.WriteLinePrivate: at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in d:\build\++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 228 Log.WriteLinePrivate: at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in d:\build\++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 565 Log.WriteLinePrivate: Timeline: Log.WriteLinePrivate: Log.WriteLinePrivate: [ 0.000] Log.WriteLinePrivate: [ 0.000](+0.081) Log.WriteLinePrivate: [ 0.081](+0.008) FileMetadataPrefetch.QueueEngineDirectory() Log.WriteLinePrivate: [ 0.090](+0.469) XmlConfig.ReadConfigFiles() Log.WriteLinePrivate: [ 0.560](+0.000) SingleInstanceMutex.Acquire() Log.WriteLinePrivate: [ 0.560](+0.153) UEBuildPlatform.RegisterPlatforms() Log.WriteLinePrivate: 0.562 [ 0.001](+0.050) Initializing InstalledPlatformInfo Log.WriteLinePrivate: 0.613 [ 0.052](+0.000) Querying types Log.WriteLinePrivate: 0.619 [ 0.059](+0.049) AndroidPlatformFactory Log.WriteLinePrivate: 0.669 [ 0.108](+0.000) HoloLensPlatformFactory Log.WriteLinePrivate: 0.669 [ 0.109](+0.021) IOSPlatformFactory Log.WriteLinePrivate: 0.691 [ 0.130](+0.004) LinuxPlatformFactory Log.WriteLinePrivate: 0.695 [ 0.135](+0.000) LuminPlatformFactory Log.WriteLinePrivate: 0.695 [ 0.135](+0.000) MacPlatformFactory Log.WriteLinePrivate: 0.696 [ 0.135](+0.000) TVOSPlatformFactory Log.WriteLinePrivate: 0.696 [ 0.135](+0.017) WindowsPlatformFactory Log.WriteLinePrivate: [ 0.726](+0.458) TargetDescriptor.ParseCommandLine() Log.WriteLinePrivate: 0.726 [ 0.000](+0.191) Log.WriteLinePrivate: 0.918 [ 0.191](+0.044) Finding engine modules Log.WriteLinePrivate: 0.962 [ 0.236](+0.032) Finding plugin modules Log.WriteLinePrivate: 0.994 [ 0.268](+0.075) Log.WriteLinePrivate: 1.070 [ 0.343](+0.004) Finding program modules Log.WriteLinePrivate: 1.074 [ 0.348](+0.003) Finding program targets Log.WriteLinePrivate: 1.078 [ 0.351](+0.107) Log.WriteLinePrivate: [ 1.196](+0.006) TargetMakefile.Load() Log.WriteLinePrivate: 1.202 [ 0.005](+0.000) Checking dependent timestamps Log.WriteLinePrivate: [ 1.203](+0.617) UEBuildTarget.Create() Log.WriteLinePrivate: 1.204 [ 0.001](+0.000) RulesCompiler.CreateTargetRulesAssembly() Log.WriteLinePrivate: 1.204 [ 0.001](+0.002) RulesAssembly.CreateTargetRules() Log.WriteLinePrivate: 1.219 [ 0.016](+0.013) UEBuildTarget constructor Log.WriteLinePrivate: 1.232 [ 0.029](+0.587) UEBuildTarget.PreBuildSetup() Log.WriteLinePrivate: [ 1.826](+13.476) UEBuildTarget.Build() Log.WriteLinePrivate: 1.826 [ 0.000](+0.110) Log.WriteLinePrivate: 1.937 [ 0.110](+1.247) ExternalExecution.SetupUObjectModules() Log.WriteLinePrivate: 3.184 [ 1.357](+0.421) Log.WriteLinePrivate: 3.606 [ 1.779](+10.651) Executing UnrealHeaderTool Log.WriteLinePrivate: 14.261 [12.434](+0.003) ExternalExecution.ResetCachedHeaderInfo() Log.WriteLinePrivate: 14.264 [12.438](+0.004) ExternalExecution.UpdateDirectoryTimestamps() Log.WriteLinePrivate: 14.269 [12.442](+0.035) Log.WriteLinePrivate: 14.304 [12.477](+0.645) UEBuildBinary.Build() Log.WriteLinePrivate: 14.949 [13.122](+0.354) Log.WriteLinePrivate: [15.303](+0.058) TargetMakefile.Save() Log.WriteLinePrivate: [15.362](+0.042) Log.WriteLinePrivate: [15.404](+0.008) ActionGraph.CheckPathLengths Log.WriteLinePrivate: [15.413](+0.031) Log.WriteLinePrivate: [15.444](+0.001) Reading action history Log.WriteLinePrivate: [15.446](+0.001) Reading dependency cache Log.WriteLinePrivate: [15.450](+0.009) Prefetching include dependencies Log.WriteLinePrivate: [15.460](+0.038) Cache outdated actions Log.WriteLinePrivate: [15.499](+0.732) Log.WriteLinePrivate: [16.231](+0.115) ActionGraph.ExecuteActions() Log.WriteLinePrivate: [16.347](+0.126) Log.WriteLinePrivate: [16.473](+0.000) FileMetadataPrefetch.Stop() Log.WriteLinePrivate: [16.479]