I just got a new PC and downloaded UE4 and had no issues. However, I wanted to download UE5, Unreal Engine 5.1 to be specific, and it crashes on startup every time. Now, I’m pretty much a noob at Unreal Engine, but I can’t seem to figure out why this happens. I’m on Windows 11 with NVIDIA GeForce RTX 3070 Ti with Intel Core i7 if that matters.
I’ve tried verifying the UE5, deleting the config and intermediate files, deleting plugins, nothing seems to work. Below are the prompts I’m getting. If anyone could help me out with this I’d really appreciate it I really want to use UE5’s nanite and lumen.
LoginId:973d4ad84b80e665ffd00fbd89a5221e
EpicAccountId:dbcaa192f31a447698446ae907c30698
Assertion failed: Handle [File:D:\build++UE5\Sync\Engine\Source\Developer\ShaderCompilerCommon\Private\DXCWrapper.cpp] [Line: 59] Failed to load module: …/…/…/Engine/Binaries/ThirdParty/ShaderConductor/Win64/dxil.dll
UnrealEditor_ShaderCompilerCommon!FDllHandle::FDllHandle() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderCompilerCommon\Private\DXCWrapper.cpp:59]
UnrealEditor_ShaderCompilerCommon!FDxcModuleWrapper::FDxcModuleWrapper() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderCompilerCommon\Private\DXCWrapper.cpp:77]
UnrealEditor_ShaderFormatD3D!InitializeModule() [D:\build++UE5\Sync\Engine\Source\Developer\Windows\ShaderFormatD3D\Private\ShaderFormatD3D.cpp:203]
UnrealEditor_Core!FModuleManager::LoadModuleWithFailureReason() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:607]
UnrealEditor_Core!FModuleManager::LoadModule() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:386]
UnrealEditor_TargetPlatform!FTargetPlatformManagerModule::GetFormatsWithHints<IShaderFormat,IShaderFormatModule,FTargetPlatformManagerModule::FShaderHintHelper>() [D:\build++UE5\Sync\Engine\Source\Developer\TargetPlatform\Private\TargetPlatformManagerModule.cpp:456]
UnrealEditor_TargetPlatform!FTargetPlatformManagerModule::FTargetPlatformManagerModule() [D:\build++UE5\Sync\Engine\Source\Developer\TargetPlatform\Private\TargetPlatformManagerModule.cpp:171]
UnrealEditor_Core!FModuleManager::LoadModuleWithFailureReason() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:607]
UnrealEditor_Core!FModuleManager::LoadModule() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:386]
UnrealEditor_Core!GetTargetPlatformManager() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\CoreMisc.cpp:145]
UnrealEditor_RenderCore!RenderUtilsInit() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderUtils.cpp:1339]
UnrealEditor!FEngineLoop::PreInitPreStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:2826]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:154]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282]
UnrealEditor!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll