Hello everyone, can anyone tell me what to do?
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Assertion failed: !GIsRHIInitialized || !GRHISupportsRHIThread [File:Runtime/RHI/Public/RHIStaticStates.h] [Line: 102]
TStaticStateRHI<TStaticDepthStencilState<false, (ECompareFunction)7, false, (ECompareFunction)7, (EStencilOp)0, (EStencilOp)0, (EStencilOp)0, false, (ECompareFunction)7, (EStencilOp)0, (EStencilOp)0, (EStencilOp)0, (unsigned char)255, (unsigned char)255>, TRefCountPtr, FRHIDepthStencilState*>::FStaticStateResource::~FStaticStateResource() Address = 0x1776707a5 (filename not found) [in UnrealEditor-WebMMedia.dylib]
Unknown() Address = 0x7ff800688ba1 (filename not found) [in libsystem_c.dylib]
Unknown() Address = 0x7ff8006889bb (filename not found) [in libsystem_c.dylib]
fatal_error_exit Address = 0x1888a2662 (filename not found) [in libpython3.9.dylib]
fatal_error Address = 0x1888a2433 (filename not found) [in libpython3.9.dylib]
Py_ExitStatusException Address = 0x1888a23a9 (filename not found) [in libpython3.9.dylib]
Py_InitializeEx Address = 0x1887d26e9 (filename not found) [in libpython3.9.dylib]
FPythonScriptPlugin::InitializePython() Address = 0x187b1a081 (filename not found) [in UnrealEditor-PythonScriptPlugin.dylib]
FPythonScriptPlugin::StartupModule() Address = 0x187b19a09 (filename not found) [in UnrealEditor-PythonScriptPlugin.dylib]
FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&, ELoadModuleFlags) Address = 0x10ead87eb (filename not found) [in UnrealEditor-Core.dylib]
FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type, TArray<FModuleDescriptor, TSizedDefaultAllocator<32>> const&, TMap<FName, EModuleLoadResult, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<FName, EModuleLoadResult, false>>&) Address = 0x10cde0ee4 (filename not found) [in UnrealEditor-Projects.dylib]
FPluginManager::TryLoadModulesForPlugin(FPlugin const&, ELoadingPhase::Type) const Address = 0x10cdfc6f9 (filename not found) [in UnrealEditor-Projects.dylib]
FPluginManager::LoadModulesForEnabledPlugins(ELoadingPhase::Type) Address = 0x10cdfe9a2 (filename not found) [in UnrealEditor-Projects.dylib]
FEngineLoop::LoadStartupModules() Address = 0x1042fd5cc (filename not found) [in UnrealEditor]
FEngineLoop::PreInitPostStartupScreen(char16_t const*) Address = 0x1042f850d (filename not found) [in UnrealEditor]
GuardedMain(char16_t const*) Address = 0x1042e63e5 (filename not found) [in UnrealEditor]
-[UEAppDelegate runGameThread:] Address = 0x104301725 (filename not found) [in UnrealEditor]
-[FCocoaGameThread main] Address = 0x10e921cbc (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x7ff8016747b3 (filename not found) [in Foundation]
_pthread_start Address = 0x7ff8007b71d3 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7ff8007b2bd3 (filename not found) [in libsystem_pthread.dylib]