Unreal engine 5 crash reporter

Hello everyone, can anyone tell me what to do?

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Assertion failed: !GIsRHIInitialized || !GRHISupportsRHIThread [File:Runtime/RHI/Public/RHIStaticStates.h] [Line: 102]

TStaticStateRHI<TStaticDepthStencilState<false, (ECompareFunction)7, false, (ECompareFunction)7, (EStencilOp)0, (EStencilOp)0, (EStencilOp)0, false, (ECompareFunction)7, (EStencilOp)0, (EStencilOp)0, (EStencilOp)0, (unsigned char)255, (unsigned char)255>, TRefCountPtr, FRHIDepthStencilState*>::FStaticStateResource::~FStaticStateResource() Address = 0x1776707a5 (filename not found) [in UnrealEditor-WebMMedia.dylib]
Unknown() Address = 0x7ff800688ba1 (filename not found) [in libsystem_c.dylib]
Unknown() Address = 0x7ff8006889bb (filename not found) [in libsystem_c.dylib]
fatal_error_exit Address = 0x1888a2662 (filename not found) [in libpython3.9.dylib]
fatal_error Address = 0x1888a2433 (filename not found) [in libpython3.9.dylib]
Py_ExitStatusException Address = 0x1888a23a9 (filename not found) [in libpython3.9.dylib]
Py_InitializeEx Address = 0x1887d26e9 (filename not found) [in libpython3.9.dylib]
FPythonScriptPlugin::InitializePython() Address = 0x187b1a081 (filename not found) [in UnrealEditor-PythonScriptPlugin.dylib]
FPythonScriptPlugin::StartupModule() Address = 0x187b19a09 (filename not found) [in UnrealEditor-PythonScriptPlugin.dylib]
FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&, ELoadModuleFlags) Address = 0x10ead87eb (filename not found) [in UnrealEditor-Core.dylib]
FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type, TArray<FModuleDescriptor, TSizedDefaultAllocator<32>> const&, TMap<FName, EModuleLoadResult, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<FName, EModuleLoadResult, false>>&) Address = 0x10cde0ee4 (filename not found) [in UnrealEditor-Projects.dylib]
FPluginManager::TryLoadModulesForPlugin(FPlugin const&, ELoadingPhase::Type) const Address = 0x10cdfc6f9 (filename not found) [in UnrealEditor-Projects.dylib]
FPluginManager::LoadModulesForEnabledPlugins(ELoadingPhase::Type) Address = 0x10cdfe9a2 (filename not found) [in UnrealEditor-Projects.dylib]
FEngineLoop::LoadStartupModules() Address = 0x1042fd5cc (filename not found) [in UnrealEditor]
FEngineLoop::PreInitPostStartupScreen(char16_t const*) Address = 0x1042f850d (filename not found) [in UnrealEditor]
GuardedMain(char16_t const*) Address = 0x1042e63e5 (filename not found) [in UnrealEditor]
-[UEAppDelegate runGameThread:] Address = 0x104301725 (filename not found) [in UnrealEditor]
-[FCocoaGameThread main] Address = 0x10e921cbc (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x7ff8016747b3 (filename not found) [in Foundation]
_pthread_start Address = 0x7ff8007b71d3 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7ff8007b2bd3 (filename not found) [in libsystem_pthread.dylib]

Greetings @Valentynx

Welcome to the Unreal Engine Forums! If this is happening when you’re trying to launch UE5, rather than when you’re loading a specific level/project, I’d recommend reinstalling. Assertion Failed is usually an error from files being corrupted. You could try verifying files (Steps for that in this link). If that doesn’t work, I’d try uninstalling UE5 completely and reinstalling it. I hope this helps!