Hello,
I’m trying to create simple fps shooter with destruction system.
I’m trying to replicate chaos destruction. I created GeometryCollection and GeometryCollectionActor (Wall on screens below.), then marked “Enable replication” option in Wall instance.
But it seems that replication not working.
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If i select this option, mesh is “divided into parts” only on host. Client doesn’t see changes.
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If I don’t select this option, mesh is divided into parts on client and server, but in different way.
Then, to debug this, I created breakpoint on method UpdateRepData in GeometryCollectionComponent.cpp. Then I saw, that this function is never called, even if enable replication is set to true. (I assume that this method is responsible for replicate changes to other clients)
How can i solve this issue? What I doing wrong?
How can I solve this issue?