Unreal Engine 5 box reflection capture doesn't work with screen space reflections

Why doesn’t box or sphere reflection capture work with screen space reflection in Unreal Engine 5? Reflection capture only works properly if the reflections method set to none in rendering settings. It used to work just fine in UE4 with nice cube maps and screen space fallback to it. Is there any way i can make it work together in Unreal Engine 5?