Summary
Hello,
I am experiencing repeated crashes in Unreal Engine 5.8 while working with MetaHuman Animator.
System:
- Unreal Engine: 5.8.0
- GPU: AMD Radeon RX 6600 (8GB VRAM)
- CPU: AMD Ryzen 3 3100
- Latest AMD Adrenalin WHQL driver installed
Issue:
The editor crashes every time I use MetaHuman Animator to convert a video/performance into a MetaHuman animation. The crash occurs during the processing/conversion stage, making it impossible to complete the animation.
The crash always ends with the following error message:
“GPU Crashed or D3D Device Removed. Check log for GPU state information.”
My graphics card has 8GB of VRAM, and there is still available VRAM when the crash occurs, so it does not appear to be caused by running out of video memory.
I have already tried:
- Updating to the latest AMD Adrenalin WHQL driver.
- Running Unreal Engine as Administrator.
- Restarting my PC.
Unfortunately, the issue still occurs every time.
Is this a known issue with Unreal Engine 5.8 or MetaHuman Animator on AMD GPUs? Are there any recommended workarounds or upcoming fixes?
Thank you.
What Type of Bug are you experiencing?
Animation
Steps to Reproduce
Open Unreal Engine 5.8.
Open a project containing a MetaHuman.
Open MetaHuman Animator.
Import a video/performance.
Click Process.
Unreal Engine crashes and displays the error: “GPU Crashed or D3D Device Removed.”
Expected Result
MetaHuman Animator should complete the animation conversion successfully without crashing or showing the “GPU Crashed or D3D Device Removed” error.
Observed Result
Unreal Engine crashes during the MetaHuman Animator processing stage and displays the following error: “GPU Crashed or D3D Device Removed. Check log for GPU state information.” The animation conversion cannot be completed.
Affects Versions
5.8
Platform(s)
Windows
