| UE-361799 |
Chaos Cloth Asset - Wrong vertex colors imported from the StaticMeshImport node. |
| UE-361711 |
Visibility and Arrange modifier conflicts |
| UE-361535 |
Int Overflow in MRQ with 16k Renders |
| UE-361497 |
Performance issue with Pixotope project related to Auto-Size modifier |
| UE-361420 |
Crash on engine shutdown when scene state editor opened |
| UE-361323 |
Media IO - Media Capture takes multiple frames to start outputting |
| UE-361229 |
Rundown refresh assinging ‘none’ values to the remote control entities causing data loss and incorrect visual |
| UE-361139 |
Line shaped artifacts when Lumen and/or MegaLights are enabled |
| UE-361051 |
Groom - Dwarf Animation hair popping issue |
| UE-361002 |
Editor crashes after entering Text value for Level Sequence Event Track payload |
| UE-360961 |
[CrashReport][Assert] UnrealEditor-Core!FDebug::CheckVerifyFailedImpl2(char const *,char const *,int,wchar_t const *,…) [Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:745] |
| UE-360920 |
MediaProfile media capture crash on PIE |
| UE-360873 |
NDI Media - Timecode synchronization doesn’t work |
| UE-360792 |
Masked Text in 5.7.2 Using Bevel Color After Changing Text RC Value |
| UE-360708 |
[CrashReport][Assert] MovieSceneTools!class UObject () [KeyPropertyParams.h] |
| UE-360641 |
PathTracer: two-sided foliage transmission is broken when using substrate |
| UE-360627 |
Crash when spawning actors in blueprint or scene state and attaching them to an actor with Translucent Priority Modifier |
| UE-360563 |
Chaos Cloth - Wrong capsule orientation in collisions with the environment. |
| UE-360417 |
[SwitchBoard] Unable to add nDisplayTest device |
| UE-360053 |
Remote Controlled Logos and Cloner Materials don’t Consistently Apply Before Rendering to MRQ |
| UE-359861 |
Material Designer default constructed materials exceed texture sampler count in Mac, causing material to fail compilation |
| UE-359856 |
Text3D Incorrectly Rendering Certain Glyphs |
| UE-359652 |
Morph Targets are unable to return to 0.0 |
| UE-359447 |
NDI - Frame Rate Property Does Not Appear in Media Profile |
| UE-359321 |
Vulnerability in Remote Control Plugin - Missing Access Checks |
| UE-358864 |
Chaos performance regression in UE5.7 than UE5.6 because the solver iteration count changed to -1 |
| UE-358652 |
Composure - Resolution Incorrectly Shows 1920x1080 After Clicking Off Layer |
| UE-358651 |
Media Profile - Media Source Stops Playing After Exiting PIE |
| UE-358649 |
[CrashReport][Assert] PCG!UPCGLandscapeSplineData::GetTransformAtDistance() [PCGLandscapeSplineData.cpp] |
| UE-358636 |
[CrashReport][Crash] ControlRigEditor!FControlRigEditorModule::BakeToControlRig() [ControlRigEditorModule.cpp] |
| UE-358440 |
Rundown bug where scenes from different channels unexpectedly affect each other |
| UE-358424 |
[PCG] Fix crash in VT data interface when initializing RT resources on the game thread |
| UE-357937 |
Disabled Skeletal Mesh Sections cause Shadow Ray Tracing Flicker |
| UE-357764 |
Quick Render - Incorrect Perspective When Camera is Parented |
| UE-357747 |
[CrashReport][Assert] MetalRHI!ConvertSurfaceDataToFColor() [MetalRenderTarget.cpp] |
| UE-357406 |
NDI Media - Just in Time Rendering option creates color artifacts when enabled |
| UE-357261 |
GitHub 14138 : VulkanRHI Fix R16_SFLOAT color conversion to FLinearColor |
| UE-356717 |
Morph target is not applied on the first frame in Level Sequence |
| UE-355697 |
Cloth Asset - Invalid LOD0 error when creating a sim only Cloth Asset. |
| UE-354106 |
[CrashReport][Crash] Engine!USkeletalMeshComponent::AddClothingBounds() [SkeletalMeshComponentPhysics.cpp] |
| UE-352950 |
Animation Constraint Jitter in Sequence when Constraining Layered Control Rig node |
| UE-350732 |
Switchboard - syncstatus does not respect “Engine Sync Method” set to “Use Existing” |
| UE-341569 |
[CrashReport][Assert] D3D12RHI!FD3D12DynamicRHI::HandleFailedD3D12Result() [D3D12Util.cpp] |
| UE-313616 |
[CrashReport][Assert] SkeletalMeshUtilitiesCommon!static void BuildMorphTargetsInternal() [LODUtilities.cpp] |
| UE-297615 |
XR - Editor Crashes when beginning a VRPreview with NetMode set to Client |
| UE-295331 |
[CrashReport][Crash] RHI!UE::RHI::GPUProfiler::FGPUProfilerSink_StatSystem::FQueueState::EndBreadcrumb() [GPUProfiler.cpp] |